BCS = BCS or {}

BCS["L"] = {

	["([%d.]+)%% chance to crit"] = "([%d.]+)%% 暴击率",

	["^Set: Improves your chance to hit by (%d)%%."] = "^套装：提高击中几率(%d)%%.",
	["^Set: Improves your chance to get a critical strike with spells by (%d)%%."] = "^套装：提高法术暴击几率 (%d)%%.",
	["^Set: Improves your chance to hit with spells by (%d)%%."] = "^套装：提高法术命中几率 (%d)%%.",
	["^Set: Increases damage and healing done by magical spells and effects by up to (%d+)%."] = "^套装：增加魔法造成的伤害和治疗，最高可达 (%d+)%.",
	["^Set: Increases healing done by spells and effects by up to (%d+)%."] = "^套装：提高法术和治疗效果，最高可达 (%d+)%.",
	["^Set: Allows (%d+)%% of your Mana regeneration to continue while casting."] = "^套装：施法时保持 （%d+）%% 的魔法恢复效果.",

	["Equip: Improves your chance to hit by (%d)%%."] = "装备：提高命中率 (%d)%%.",
	["Equip: Improves your chance to get a critical strike with spells by (%d)%%."] = "装备：提高法术暴击几率 (%d)%%.",
	["Equip: Improves your chance to hit with spells by (%d)%%."] = "装备：提高法术命中几率 (%d)%%.",

	["Increases your chance to hit with melee weapons by (%d)%%."] = "增加近战武器命中几率(%d)%%.",
	["Increases your critical strike chance with ranged weapons by (%d)%%."] = "增加远程武器暴击几率(%d)%%.",
	["Increases hit chance by (%d)%% and increases the chance movement impairing effects will be resisted by an additional %d+%%."] = "增加命中率 （%d）%%，增加持续伤害被抵抗几率 %d+%%.",
	["Increases your critical strike chance with all attacks by (%d)%%."] = "增加所有攻击的暴击几率 (%d)%%.",
	["Increases spell damage and healing by up to (%d+)%% of your total Spirit."] = "增加所有攻击的暴击几率.",
	["Allows (%d+)%% of your Mana regeneration to continue while casting."] = "施法时保持 （%d+）%% 的魔法恢复效果.",
	["Reduces the chance that the opponent can resist your Frost and Fire spells by (%d)%%."] = "减少目标抵抗霜与火法术的几率(%d)%%.",
	["Reduces the chance that the opponent can resist your Arcane spells by (%d+)%%."] = "减少目标抵抗奥术的几率(%d+)%%.",
	["Reduces your target's chance to resist your Shadow spells by (%d+)%%."] = "减少目标抵抗暗影法术的几率 (%d+)%%.",

	["Equip: Increases damage done by Arcane spells and effects by up to (%d+)."] = "装备：将奥术法术造成的伤害和效果提高到最高 (%d+).",
	["Equip: Increases damage done by Fire spells and effects by up to (%d+)."] = "装备：增加火焰法术造成的伤害和效果，最高可达 (%d+).",
	["Equip: Increases damage done by Frost spells and effects by up to (%d+)."] = "装备：增加冰霜法术造成的伤害和效果，最高可达 (%d+).",
	["Equip: Increases damage done by Holy spells and effects by up to (%d+)."] = "装备：增加神圣和效果造成的伤害，最高可达 (%d+).",
	["Equip: Increases damage done by Nature spells and effects by up to (%d+)."] = "装备：增加自然法术和效果造成的伤害，最高可达 (%d+).",
	["Equip: Increases damage done by Shadow spells and effects by up to (%d+)."] = "装备：增加暗影法术造成的伤害和效果 (%d+).",

	["Shadow Damage %+(%d+)"] = "暗影伤害 %+(%d+)",
	["Spell Damage %+(%d+)"] = "法术伤害 %+(%d+)",
	["Fire Damage %+(%d+)"] = "火焰伤害 %+(%d+)",
	["Frost Damage %+(%d+)"] = "冰霜伤害 %+(%d+)",
	["Healing Spells %+(%d+)"] = "治疗效果 %+(%d+)",
	["^Healing %+(%d+) and %d+ mana per 5 sec."] = "^回复 %+(%d+) 和 %d+ 5秒.",

	["Equip: Restores (%d+) mana per 5 sec."] = "装备：每5秒恢复（%d+）魔法值。",
	["+(%d)%% Hit"] = "+(%d)%% 命中",

	-- Random Bonuses // https://wow.gamepedia.com/index.php?title=SuffixId&oldid=204406
	["^%+(%d+) Damage and Healing Spells"] = "^%+(%d+) 伤害和法术治疗",
	["^%+(%d+) Arcane Spell Damage"] = "^%+(%d+) 奥术法术伤害",
	["^%+(%d+) Fire Spell Damage"] = "^%+(%d+) 火焰法术伤害",
	["^%+(%d+) Frost Spell Damage"] = "^%+(%d+) 冰霜法术伤害",
	["^%+(%d+) Holy Spell Damage"] = "^%+(%d+) 魔法法术伤害",
	["^%+(%d+) Nature Spell Damage"] = "^%+(%d+) 自然法术伤害",
	["^%+(%d+) Shadow Spell Damage"] = "^%+(%d+) 暗影法术伤害",
	["^%+(%d+) mana every 5 sec."] = "^%+(%d+) 魔法值/5秒.",
	["Restores (%d+) mana every 1 sec."] = "每 1 秒恢复 （%d+） 魔法值。",
	["(%d+)%% of your Mana regeneration continuing while casting."] = "施法时保持 (%d+)%% 法力恢复.",


    -- Mana Oils
	--["^Brilliant Mana Oil %((%d+) min%"] = "^Brilliant Mana Oil %((%d+) min%",
	["^Lesser Mana Oil ((%d+) min)"] = "^小法力油 ((%d+) 最小)",
	["^Minor Mana Oil ((%d+) min)"] = "^轻微法力油 ((%d+) 最小)",

	-- snowflakes ZG enchants
	["/Hit %+(%d+)"] = "/Hit %+(%d+)",
	["/Spell Hit %+(%d+)"] = "/Spell Hit %+(%d+)",
	["^Mana Regen %+(%d+)"] = "^Mana Regen %+(%d+)",
	["^Healing %+%d+ and (%d+) mana per 5 sec."] = "^治疗 %+%d+ 和 每 5 秒恢复(%d+)魔法值.",
	["^%+(%d+) Healing Spells"] = "^%+(%d+) 治疗法术",
	["^%+(%d+) Spell Damage and Healing"] = "^%+(%d+) 法术伤害和治疗",

    -- Mana Oils
	["^Brilliant Mana Oil %((%d+) min%"] = "^超级的法力油 %((%d+) 最小%",

	["Equip: Increases damage and healing done by magical spells and effects by up to (%d+)."] = "装备：增加魔法和效果造成的伤害和治疗，最高可达 (%d+).",
	["Equip: Increases healing done by spells and effects by up to (%d+)."] = "装备：通过法术和效果提高治疗能力，最高可达 (%d+).",

	-- auras
	["Chance to hit increased by (%d)%%."] = 														"命中几率增加 (%d)%%.",
	["Magical damage dealt is increased by up to (%d+)."] = 										"造成的魔法伤害增加高达 (%d+).",
	["Healing done by magical spells is increased by up to (%d+)."] = 								"魔法治疗增加最多 (%d+).",
	["Increases healing done by magical spells by up to (%d+) for 3600 sec."] = 								"将魔法伤害到最高 (%d+) 3600秒.",
	["Healing increased by up to (%d+)."] = 								"治疗增加高达 (%d+).",
	["Healing spells increased by up to (%d+)."] = 								"治疗法术增加最多 (%d+).",
	["Chance to hit reduced by (%d+)%%."] = 														"命中几率减少 (%d+)%%.",
	["Chance to hit decreased by (%d+)%% and %d+ Nature damage every %d+ sec."] = 					"命中几率每 %d+ 秒降低 （%d+）%% 和 %d+ 自然伤害.",
	["Lowered chance to hit."] = 																	"命中几率降低.", -- 5917	Fumble (25%)
	["Increases hitpoints by 300. 15%% haste to melee attacks. (%d+) mana regen every 5 seconds."] = 	"生命值增加 300。15%% 急于近战攻击。（%d+） 每 5 秒恢复一次魔法值。",
	["Restores (%d+) mana per 5 sec."] = 	"每 5 秒恢复 （%d+） 魔法值.",
	["Regenerating (%d+) Mana every 5 seconds."] = 	"每 5 秒恢复一次 （%d+） 魔法值.",
	["Regenerate (%d+) mana per 5 sec."] = 	"Regenerate (%d+) mana per 5 sec.",
	["Mana Regeneration increased by (%d+) every 5 seconds."] = 	"法力恢复增加 (%d+) 每 5 秒.",
	["Improves your chance to hit by (%d+)%%."] = 													"提高你被击中的几率 (%d+)%%.",
	["Chance for a critical hit with a spell increased by (%d+)%%."] = 								"使用法术暴击的几率增加 (%d+)%%.",
	["While active, target's critical hit chance with spells and attacks increases by 10%%."] = 	"活跃时，目标的法术和攻击暴击几率增加10%%.",
	["Increases attack power by %d+ and chance to hit by (%d+)%%."] = 								"攻击力增加 %d+ 和命中几率 (%d+)%%.",

	["Arcane spell critical hit chance increased by (%d+)%%.\r\nArcane spell critical hit damage increased by (%d+)%%."] = "奥术法术暴击几率增加 （%d+）%%.\r\n奥术法术暴击伤害增加 （%d+）%%.",
	["Spell hit chance increased by (%d+)%%."] = 													"法术命中几率增加(%d+)%%.",

	["Increases chance for a melee, ranged, or spell critical by (%d+)%% and all attributes by %d+."] = "增加近战、远程或法术的几率 (%d+)%% 和所有属性 %d+.",
	["Melee critical-hit chance reduced by (%d+)%%.\r\nSpell critical-hit chance reduced by (%d+)%%."] = "近战暴击几率降低(%d+)%%.\r\n法术暴击几率降低 (%d+)%%.",
	["Increases critical chance of spells by 10%%, melee and ranged by 5%% and grants 140 attack power. 120 minute duration."] = "增加10%%的法术暴击率，近战和远程攻击率增加5%%，并赋予140点攻击力。时长 120 分钟.",
	["Holy spell critical hit chance increased by (%d+)%%."] = "神圣暴击几率增加 (%d+)%%.",
	["Destruction spell critical hit chance increased by (%d+)%%."] = "毁灭法术暴击几率增加 (%d+)%%.",
	["Critical strike chance with spells and melee attacks increased by (%d+)%%."] = "法术和近战攻击的暴击几率增加 (%d+)%%.",


	["MELEE_HIT_TOOLTIP"] = [[|cffffffff命中|r
	使用远程或近战.]],

	["SPELL_HIT_TOOLTIP"] = [[|cffffffff命中|r
	使用法术时.]],

	["SPELL_HIT_SECONDARY_TOOLTIP"] = [[|cffffffff命中 %d%% (%d%%|cff20ff20+%d%% %s|r|cffffffff)|r
	使用近战或法术时.]],

	["SPELL_POWER_TOOLTIP"] = [[|cffffffff法术强度 %d|r
	增加伤害法术造成的效果.]],

	["SPELL_POWER_SECONDARY_TOOLTIP"] = [[|cffffffff法术强度 %d (%d|cff20ff20+%d %s|r|cffffffff)|r
	增加伤害法术造成的效果.]],

	["SPELL_HEALING_POWER_TOOLTIP"] = [[|cffffffff治疗强度 %d (%d|cff20ff20+%d|r|cffffffff)|r
	增加治疗法术的效果.]],

	["SPELL_MANA_REGEN_TOOLTIP"] = [[|cffffffff法力恢复: %d |cffBF40BF(%d)|r
	不施法时的法力恢复和 |cffBF40BF(施法时)|r.
	魔力值每2秒恢复一次，数量
	取决于你的整体精神和MP5.
	精神回复: |cff7DF9FF%d|r
	%%施法时恢复: |cffBF40BF%d%%|r
	MP5 恢复: |cff20ff20%d|r
	MP5 恢复 (2s): |cff20ff20%d|r]],

	["ROGUE_MELEE_HIT_TOOLTIP"] = [[
+5% 命中目标的几率.
+8% 地下城首领命中几率.
+24.6% 团本首领命中几率.]],

	PLAYERSTAT_BASE_STATS = "基础属性",
	PLAYERSTAT_DEFENSES = "防御",
	PLAYERSTAT_MELEE_COMBAT = "近战",
	PLAYERSTAT_RANGED_COMBAT = "远程",
	PLAYERSTAT_SPELL_COMBAT = "法术",
	PLAYERSTAT_SPELL_SCHOOLS = "抗性",

	MELEE_HIT_RATING_COLON = "命中:",
	RANGED_HIT_RATING_COLON = "命中:",
	SPELL_HIT_RATING_COLON = "命中",
	MELEE_CRIT_COLON = "暴击:",
	RANGED_CRIT_COLON = "暴击:",
	SPELL_CRIT_COLON = "暴击:",
	MANA_REGEN_COLON = "法力回复:",
	HEAL_POWER_COLON = "治疗效果:",
	DODGE_COLON = DODGE .. ":",
	PARRY_COLON = PARRY .. ":",
	BLOCK_COLON = BLOCK .. ":",

	SPELL_POWER_COLON = "法术强度:",

	SPELL_SCHOOL_ARCANE = "奥术",
	SPELL_SCHOOL_FIRE = "火焰",
	SPELL_SCHOOL_FROST = "冰霜",
	SPELL_SCHOOL_HOLY = "神圣",
	SPELL_SCHOOL_NATURE = "自然",
	SPELL_SCHOOL_SHADOW = "暗影",

}